AI Insights · Timothy · July 2025
Top Slime Games on iOS in Greece: Q2 2025 Performance
Discover how the top slime games performed on iOS in Greece during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the performance of the top slime games on iOS in Greece showcased varied trends in downloads, revenue, and active users, as reported by Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio saw a fluctuating trend in weekly revenue, peaking at around $192 in early May and ending the quarter with $153. Downloads experienced a peak of 142 in mid-April but decreased to 82 by the end of June. Active users remained relatively stable, fluctuating slightly between 1.2K and 1.3K.
Dramaton LTD's Super Slime Simulator maintained a low revenue profile, with only a negligible amount recorded in April. Downloads rose modestly to 49 in mid-April and concluded the quarter at 33. Active users peaked at 125 in late April but showed a decline towards the end of the quarter, closing with 110.
Super Big Slime: Black Hole 3D by Supercent, Inc. did not generate revenue but had a varied download pattern, starting with 26 and ending with 11. Active users showed a slight decline over the quarter, from 185 to 130.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw sporadic revenue, peaking at $36 at the end of June. Downloads were minimal but reached a high of 16 in April. Active users remained fairly consistent, around 20, with a small increase to 26 in mid-June.
Lastly, Fluid Simulation by Pavel Dobryakov recorded minimal revenue and downloads throughout the quarter. Active users fluctuated slightly, peaking at 11 in April and ending the quarter at 5.
For more detailed insights and data, visit Sensor Tower.